Psychology
Made Memorable
| Perspective | Focus | Key Figure(s) | Core Idea |
|---|---|---|---|
| Neuroscience | Brain, biology, genetics | - | Behavior is driven by biological processes |
| Psychodynamic | Unconscious mind | Freud | Unconscious conflicts shape behavior |
| Behavioral | Observable behavior | Watson, Skinner, Pavlov | Behavior is learned through environment |
| Cognitive | Thinking, memory, perception | - | Mental processes determine behavior |
| Humanistic | Free will, self-growth | Maslow, Rogers | Humans strive for self-actualization |
- Mnemonic: "Never Please Be Completely Human" โ Neuroscience, Psychodynamic, Behavioral, Cognitive, Humanistic
- To remember which focuses on the unconscious: think "Freud = hidden iceberg" โ Psychodynamic
- Behavioral = only what you can observe โ "if you can't see it, behaviorists don't care"
- Cognitive = like a computer processing information
- Humanistic = the positive one - humans are inherently good and seek growth
Are we shaped more by genetics (nature) or environment/experience (nurture)? Most modern psychologists say both interact.
Do we freely choose our behavior (humanistic view) or is behavior determined by forces beyond our control (behavioral/psychodynamic)?
Behavioral Perspective: A student's exam fear developed through conditioning. Perhaps they failed an exam while feeling anxious (classical conditioning), associating exams with anxiety. Behaviorists would use exposure therapy - gradually introducing exams in a safe environment.
Cognitive Perspective: The fear stems from negative thought patterns ("I always fail", "I'm not smart enough"). Cognitive therapy would target these irrational beliefs through restructuring techniques.
Key difference: Behavioral focuses on external observable behavior; Cognitive focuses on internal thought processes.
| Part | Function |
|---|---|
| Dendrites | Receive incoming signals from other neurons |
| Cell Body (Soma) | Integrates signals; contains nucleus |
| Axon | Carries the electrical impulse away from the cell body |
| Myelin Sheath | Fatty coating that speeds up transmission |
| Terminal Buttons | Release neurotransmitters into synapse |
| Synapse | Gap between neurons where chemical communication occurs |
- Message flow: Dendrites โ Cell Body โ Axon โ Terminal Buttons โ Synapse (think "DCATS")
- Dendrites = "Den" = receive guests (they receive signals)
- Myelin = speed highway - multiple sclerosis destroys myelin, slowing signals
- Remember: information travels in ONE direction - from dendrites to axon terminals
- Action potential travels down the axon
- Reaches terminal buttons
- Neurotransmitters are released into the synapse
- Neurotransmitters bind to receptors on the receiving neuron's dendrites
- Either excitation (fires) or inhibition (doesn't fire)
- Reuptake - unused neurotransmitters are reabsorbed
| Neurotransmitter | Role | Imbalance Effects |
|---|---|---|
| Dopamine | Reward, movement, motivation | Low โ Parkinson's / depression; High โ schizophrenia |
| Serotonin | Mood, sleep, appetite | Low โ depression, anxiety |
| Acetylcholine | Muscle movement, memory | Low โ Alzheimer's |
| GABA | Inhibition, reduces anxiety | Low โ anxiety, seizures |
| Endorphins | Pain relief, pleasure | Opioids mimic these |
Brain + Spinal Cord
The command center. Processes information and coordinates responses.
All nerves outside brain/spinal cord.
Somatic: voluntary movement
Autonomic: involuntary (sympathetic = fight-or-flight; parasympathetic = rest-digest)
| Stage | Brain Activity | Key Features |
|---|---|---|
| Stage 1 | Alpha waves โ theta | Light sleep, hypnic jerks, easy to wake |
| Stage 2 | Theta waves, sleep spindles, K-complexes | Heart rate slows, temperature drops |
| Stage 3 (SWS) | Delta waves (slow) | Deep sleep, hard to wake, growth hormone released |
| REM Sleep | Active - like being awake | Dreaming occurs, muscle paralysis (atonia), memory consolidation |
- REM = "Really Exciting Movies" - that's when vivid dreams happen
- We cycle through stages roughly every 90 minutes, 4 - 6 times per night
- Sleep spindles appear in Stage 2 - think "2 spindles on a spinning wheel"
- REM = Rapid Eye Movement - your eyes dart around because your brain is active
- Stage 3 = deepest sleep = when sleepwalking and night terrors occur
Dreams express unconscious wishes and desires. Manifest content = what you remember; Latent content = hidden meaning.
Dreams are the brain's attempt to make sense of random neural activity during REM sleep. No deep meaning - just brain noise.
Dreams help the brain sort, process, and consolidate memories from the day. Like a nightly filing system.
Dreams simulate threats to allow safe practice of defensive responses. A survival mechanism.
| Category | Effect | Examples |
|---|---|---|
| Stimulants | Speed up CNS activity | Caffeine, cocaine, amphetamines, nicotine |
| Depressants | Slow down CNS activity | Alcohol, barbiturates, benzodiazepines |
| Narcotics/Opioids | Pain relief, euphoria | Morphine, heroin, codeine |
| Hallucinogens | Alter perception and reality | LSD, marijuana, psilocybin |
Activation-Synthesis (Hobson & McCarley): During REM, the brainstem randomly fires signals. The cortex tries to interpret these signals into a coherent narrative. Dreams have no deep meaning - they are byproducts of neural activity.
Scientific Support: Activation-synthesis is more scientifically supported as it is based on measurable brain activity. Modern neuroscience leans toward memory consolidation theories (information processing), which also have strong empirical backing.
| Term | Abbreviation | Example (Pavlov's Dog) |
|---|---|---|
| Unconditioned Stimulus | UCS | Food (naturally causes salivation) |
| Unconditioned Response | UCR | Salivation to food (natural response) |
| Neutral Stimulus โ Conditioned Stimulus | NS โ CS | Bell (paired with food repeatedly) |
| Conditioned Response | CR | Salivation to bell alone (learned) |
- UC = Unconditioned = NATURAL (no learning required). UC responses are automatic.
- C = Conditioned = LEARNED (requires pairing/training).
- The bell โ salivation is learned, so it's-the-CR.-Food-โ-salivation-is-natural,-so-it's the UCR.
- Key related concepts: Extinction (CS alone stops CR), Spontaneous Recovery, Generalization, Discrimination
- Think of advertising: celebrity (UCS) + product (NS) โ you like the product (CR)!
| Type | What Happens | Effect on Behavior | Example |
|---|---|---|---|
| Positive Reinforcement | Add something good | Increase behavior | Praise for good grade |
| Negative Reinforcement | Remove something bad | Increase behavior | Taking aspirin removes headache |
| Positive Punishment | Add something bad | Decrease behavior | Speeding ticket |
| Negative Punishment | Remove something good | Decrease behavior | Taking away phone privileges |
- Negative โ Punishment. Negative reinforcement increases behavior by removing something unpleasant.
- Example: Putting on a seatbelt (behavior) stops the annoying beeping (removal of bad thing) โ you buckle up more.
- Both positive and negative REINFORCEMENT increase behavior. Both types of PUNISHMENT decrease it.
- Memory trick: "Positive = adding (+), Negative = removing (โ). Reinforcement = more, Punishment = less."
UCR = Fear/pain response to bee sting (natural, unlearned)
CS = The park (was present during the sting, now paired with fear)
CR = Fear when seeing the park (learned, conditioned response)
Tip: UCS + NS โ UCR, then NS becomes CS โ CR
| Stage | Duration | Capacity | Notes |
|---|---|---|---|
| Sensory Memory | Fractions of a second | Unlimited | Brief snapshot; iconic (visual) & echoic (auditory) |
| Short-Term Memory (STM) | ~20 - 30 seconds | 7 ยฑ 2 items | Working memory; active processing; rehearsal extends |
| Long-Term Memory (LTM) | Lifetime | Essentially unlimited | Requires encoding; subject to retrieval failures |
- STM Capacity: "The Magical Number 7, Plus or Minus 2" (Miller's Law) - phone numbers are 7 digits for a reason!
- Use chunking to expand STM: instead of 1-4-9-5-1-2-0-1, remember 1495-1201
- To move info to LTM: use elaborative rehearsal (deep processing, connecting to existing knowledge) - far better than just repeating
- Spacing effect: studying over multiple sessions beats cramming
Conscious, intentional recall.
Episodic: Personal events ("My first day of school")
Semantic: General knowledge ("Riyadh is in Saudi Arabia")
Unconscious, automatic recall.
Procedural: Skills (riding a bike, typing)
Priming: Prior exposure influences later response
Step-by-step procedure that guarantees a solution. Slow but reliable. Example: Long division
Mental shortcuts that speed up decision-making. Faster but can lead to errors (cognitive biases). Example: "If it looks expensive, it must be good quality"
Sudden "aha!" moment where the solution appears without step-by-step reasoning.
Trying different solutions until one works. Useful when few options exist.
- Gardner = 8 types โ think "8 flavors of intelligence" (not everyone is good at the same things)
- Sternberg = 3 types โ ACP: Analytical, Creative, Practical
- IQ = Mental Age / Chronological Age ร 100 (Binet's original formula)
- Average IQ = 100; normal range = 85 - 115
| Theory | Core Idea | Key Concept |
|---|---|---|
| Instinct | Behavior is biologically programmed | Fixed action patterns |
| Drive-Reduction | Behavior reduces biological needs (homeostasis) | Primary drives (hunger, thirst) |
| Arousal | Optimal level of stimulation motivates behavior | Yerkes-Dodson Law |
| Incentive | External rewards pull behavior | Extrinsic motivation |
| Cognitive | Expectations and goals motivate behavior | Intrinsic motivation |
| Maslow's Hierarchy | Lower needs must be met before higher ones | Self-actualization at top |
- Physiological - food, water, sleep, shelter
- Safety - security, stability, freedom from fear
- Love/Belonging - relationships, friendship, intimacy
- Esteem - achievement, recognition, self-respect
- Self-Actualization - realizing full potential, creativity, peak experiences
| Theory | Sequence | Key Point |
|---|---|---|
| James-Lange | Stimulus โ Physical arousal โ Emotion | "We feel afraid because we run" |
| Cannon-Bard | Stimulus โ Emotion + Physical arousal (simultaneous) | Emotion and arousal occur at the same time |
| Schachter-Singer (Two-Factor) | Stimulus โ Arousal + Cognitive Label โ Emotion | We interpret arousal based on context |
| Stage | Age | Key Achievement |
|---|---|---|
| Sensorimotor | 0 - 2 years | Object permanence (things exist even when out of sight) |
| Preoperational | 2 - 7 years | Language, symbolic thinking, egocentrism, lack of conservation |
| Concrete Operational | 7 - 11 years | Conservation, logical thinking about concrete objects |
| Formal Operational | 12+ years | Abstract reasoning, hypothetical thinking |
- Mnemonic: "Silly People Can't Fly" โ Sensorimotor, Preoperational, Concrete, Formal
- Object permanence = a baby learns that mom still exists when she leaves the room (Sensorimotor)
- Egocentrism = a child thinks everyone sees the world from their perspective (Preoperational)
- Conservation = understanding that a tall thin glass and a short wide glass can hold the same amount of water (Concrete)
| Stage | Age | Crisis | Outcome |
|---|---|---|---|
| 1 | 0 - 1 | Trust vs. Mistrust | Hope |
| 2 | 1 - 3 | Autonomy vs. Shame & Doubt | Will |
| 3 | 3 - 6 | Initiative vs. Guilt | Purpose |
| 4 | 6 - 12 | Industry vs. Inferiority | Competence |
| 5 | 12 - 18 | Identity vs. Role Confusion | Fidelity |
| 6 | Young adult | Intimacy vs. Isolation | Love |
| 7 | Middle adult | Generativity vs. Stagnation | Care |
| 8 | Late adult | Integrity vs. Despair | Wisdom |
High warmth + high control. Sets rules but explains them. Best outcomes for children.
Low warmth + high control. "Because I said so." Children may become anxious or rebellious.
High warmth + low control. Few rules. Children may lack self-discipline.
Low warmth + low control. Worst outcomes for children's wellbeing.
Operates on the pleasure principle. Primitive, unconscious, demands immediate gratification. Entirely unconscious.
Operates on the reality principle. Mediates between id's demands and reality. Mostly conscious.
Moral compass - internalized societal rules and ideals. Creates guilt and shame.
| Mechanism | Definition | Example |
|---|---|---|
| Repression | Pushing painful memories out of consciousness | Forgetting childhood trauma |
| Denial | Refusing to accept reality | "I don't have a problem." |
| Projection | Attributing your feelings to others | Thinking others are angry when you are |
| Rationalization | Creating logical excuses for unacceptable behavior | "I failed because the test was unfair." |
| Displacement | Redirecting emotions to a safer target | Yelling at sibling after fight with boss |
| Sublimation | Redirecting impulses into socially acceptable outlets | Using anger to excel at competitive sports |
| Regression | Reverting to earlier, childlike behavior under stress | Adult throwing tantrum when frustrated |
- Repression vs. Suppression: Repression = unconscious forgetting; Suppression = conscious pushing away
- Projection = "it's them, not me" - you project your feelings onto others
- Sublimation is healthy - channeling negative energy positively (e.g., art, sports)
- Alarm Stage: Initial shock - body mobilizes to fight stressor (fight-or-flight). Cortisol released, heart rate increases.
- Resistance Stage: Body adapts and tries to cope with ongoing stress. Resources begin depleting.
- Exhaustion Stage: Prolonged stress depletes resources. Immune system weakens; illness and burnout may occur.
Sudden disasters affecting many people (earthquakes, war).
Significant life transitions (divorce, moving, job loss). Measured by Holmes-Rahe Social Readjustment Scale.
Minor everyday irritants (traffic, deadlines). Accumulated effect is significant.
Chronic environmental conditions (poverty, noise, discrimination).
Behavior that differs significantly from societal norms.
Behavior causes significant personal suffering.
Behavior interferes with daily functioning (work, relationships).
Behavior poses a risk to self or others.
- Mnemonic: "Definitely Disturbing, Doesn't Deliver" โ Deviance, Distress, Dysfunction, Danger
- A behavior must typically show more than one D to be classified as a disorder
- Context matters: wearing a swimsuit at the beach โ deviant; at a formal dinner = deviant
| Disorder | Key Features |
|---|---|
| Generalized Anxiety Disorder (GAD) | Persistent, excessive worry about everyday things lasting 6+ months |
| Panic Disorder | Sudden, intense panic attacks; fear of future attacks |
| Specific Phobia | Intense, irrational fear of a specific object or situation |
| Social Anxiety Disorder | Fear of social situations and negative evaluation |
| Agoraphobia | Fear of situations where escape is difficult; often tied to panic |
| OCD | Obsessions (intrusive thoughts) + compulsions (repetitive behaviors to reduce anxiety) |
| PTSD | Trauma-related flashbacks, avoidance, hypervigilance lasting 1+ month |
Persistent sadness, loss of interest, sleep/appetite changes, fatigue, feelings of worthlessness lasting 2+ weeks.
Alternating episodes of mania (elevated mood, high energy, impulsivity) and depression. Previously called manic-depressive disorder.
- Positive symptoms = things that are added (hallucinations, delusions)
- Negative symptoms = things that are taken away (flat emotion, motivation loss)
Compulsion: Washing her hands 30 times a day. This is a repetitive behavior performed to temporarily reduce the anxiety caused by the obsession.
Key insight: The compulsion provides short-term relief but reinforces the OCD cycle - the more she washes, the more dependent on washing she becomes to feel safe.