Approach·Field Guide
DARK
SE423 · Software Project Management · Chapter 02

Pick a road,
before you start driving.

Every project needs a "how are we actually going to build this" answer before anyone writes a line of code. This chapter is the map of every major answer that's ever worked: the rigid, plan-everything-first waterfall, the build-a-bit-learn-a-bit iterative model, the customer-obsessed agile mindset (Scrum, XP, and friends), and DevOps — which stops treating "build it" and "run it" as two different jobs. Same destination, wildly different roads — and the exam wants you to know which road fits which trip.

Waterfall vs. Iterative vs. Agile
4 values · 12 principles
XP + Scrum, side by side
DevOps project management
DEVELOPMENT APPROACH Waterfall ITERATE + deliver Agile sprints DevOps loop
§ 01 — METHODOLOGY CONCEPTS

Process, process model, methodology — three words, three altitudes

Before comparing waterfall to agile, lock in the vocabulary the exam uses to talk about "how a team works."

🪜
Memory hook
"Process is the WHAT, Model is the SHAPE, Methodology is the RULES."
Zoom out one level each time: Process = the raw activities/tasks. A Process Model / Life Cycle = an abstract view of that process (waterfall, iterative, spiral…). A Methodology = a specific, prescriptive instantiation of a model — "how we work around here."
Process

A collection of work activities, actions, and tasks

Performed whenever some work product is to be created. The raw, ground-level "doing."

Process Model / Life Cycle

An abstract description of a software process

Presents one view of that process — Waterfall, Iterative, Spiral, Evolutionary, etc.

Process Methodology / Methodology

An instantiation of a process model — tends to be prescriptive

The conventions a group agrees to. Literally: "how we work around here."

What a methodology addresses
  • Introducing new people to the process
  • Substituting people
  • Delineating responsibilities
  • Demonstrating visible progress — McConnell's definition: "The ease & accuracy with which it is possible to assess the status of a project's cost, schedule, functionality, or other characteristic."
Evaluating a methodology — 5 questions
  • How rapidly can you substitute or train people?
  • How great an effect does it have on the sales process?
  • How much freedom (or constraint) does it give the team?
  • How fast does it let people respond to changing situations?
  • How well does it "protect" the organization legally / from other damages?
Cockburn's methodology structure
Cockburn models a methodology as an interlocking web: Roles are made up of Teams, are responsible for Activities, and have Skills (which have Personality traits). Activities are a sequence of the Process, are completed by Milestones, and produce Products (measurable by Quality) using Techniques (which incorporate Tools). Products and Tools both adhere to Standards.
Elements of a methodology — 8 building blocks
TeamsRoles SkillsTechniques ActivitiesProcess Work ProductsMilestones StandardsQuality

PLC vs. SDLC — two concurrent life cycles

IT projects run both, always

Every IT project actually runs two life cycles at once, and the exam loves asking which one covers what.

Project Life Cycle (PLC)

Encompasses all activities of the project, including the SDLC. Directed toward achieving project requirements (budget, schedule, stakeholders, procurement…).

System/Software Development Life Cycle (SDLC)

Directed toward achieving product requirements — the technical build itself.

Neither one is enough alone: PLC alone won't adequately address system development concerns; SDLC alone won't adequately address business and product integration concerns. Effective integration of both is essential to project success.
§ 02 — SOFTWARE DEVELOPMENT PROCESS

Three families every process falls into

Before you get to "waterfall vs. agile," the slides sort every process into three top-level buckets.

🎛️
Memory hook
"Ad hoc has no rules. Prescriptive has too many. Adaptive has the right amount."
Ad hoc = winging it. Prescriptive = plan-driven, rigid. Adaptive = agile / lean, flexes with the project.
🎲

Ad hoc

No formal process. Includes Code and Fix and Rapid Prototyping.

📐

Prescriptive

Linear/sequential (Classic & Waterfall) · Evolutionary (Iterative/incremental or spiral) · Unified Process.

🌀

Adaptive

Lean and Agile methods.

Note the trap: "Evolutionary / Iterative" lives inside the Prescriptive family on this slide — it's still plan-driven at heart, just less linear. Don't assume "iterative" automatically means "Agile"; Agile is its own, separate, Adaptive branch. See the Common Mistakes section for exactly this trap.
§ 03 — PLAN-DRIVEN & WATERFALL

The "traditional" way — and the paper that got misread for 50 years

Plan-driven characteristics
  • Focus on repeatability and predictability
  • Defined, standardized, and incrementally improving processes
  • Thorough documentation
  • A software system architecture defined up-front
  • Detailed plans, workflow, roles, responsibilities, and work product descriptions
  • A process group containing resources for specialists: monitoring, controlling, educating
  • On-going risk management
  • Focus on verification and validation

The Royce paper — the origin story students get backwards

1970 · IEEE WESCON

The term waterfall was coined by Winston Royce in a 1970 paper, "Managing the Development of Large Software Systems."

The twist: Royce's paper used the sequential waterfall approach as an example of an ill-conceived, risk-prone practice for developing large systems. Royce actually advocated a series of iterative feedback loops among the development stages, gaining learning value incrementally from working software. Instead of adopting the approach Royce advocated, managers and practitioners adopted its anti-form, without the feedback loops — and that stripped-down version is what most people mean by "waterfall" today.
The primary phases (Waterfall SDLC)
1
Requirements
2
Analysis
3
Design
4
Construction
5
QA / Testing
6
Deployment

Each phase is marked by completion of deliverables. The expanded lifecycle version labels these: Software Concept → Requirements (Requirements Analysis) → Analysis (Architectural Design) → Design (Detailed Design) → Coding & Debugging (Implementation/Development) → Systems Testing (QA) → Deployment & Maintenance (Production/Operations).

Failure symptoms of a highly-sequential process

  • Protracted integration and late design breakage
  • Late risk resolution
  • Requirements-driven functional decomposition
  • Adversarial stakeholder relationships
  • Focus on documents and review meetings

Still followed (in name or practice) by many organizations, usually a modified version.

A sequential SDLC is suitable when a project has: clear, unambiguous, and stable user requirements · familiar, proven technology · low complexity · adequate time · a stable schedule. A project meeting most of these criteria can use conventional project management practices — big, up-front planning and conventional risk assessment.
§ 04 — EVOLUTIONARY / ITERATIVE MODEL

Building with incomplete knowledge, on purpose

🧩
Memory hook
"It's a jigsaw puzzle, not a staircase."
An iterative/incremental process is neither top-down nor bottom-up but accretionary and convergent — pieces snap in from wherever they make sense, and the picture slowly becomes clear. Compare that to waterfall's strict top-to-bottom staircase.

An evolutionary methodology follows an iterative and incremental approach that allows the start of development with incomplete, imperfect knowledge.

Advantages of iterative + incremental
  • Logical progress toward evolving a robust architecture
  • Effective management of changing requirements
  • Effective means to address changes in planning
  • Ability to perform continuous integration
  • Early understanding of the system (the "Hello world!" effect)
  • Ongoing risk assessment

Evolutionary methodologies are incremental at both the macro (project-scale) and micro (working team) process levels.

Top 5 principles of modern iterative development

non-linear approach
  • Architecture first — provides the central design element
  • Iterative life-cycle process — provides the essential risk management element
  • Component-based development — provides the technology element
  • Change management environment — provides the control element
  • Round-trip engineering — provides the automation element
The 5,000-foot view — four phases, repeated as needed
Phase 1 — Inception

Get the project off the ground

Formulate product scope (capture requirements and operational concept) · Perform feasibility analysis (resources and technical capability to meet customer needs) · Synthesize the system architecture (evaluate constraints, trade-offs, solutions) · Plan and prepare business case (risk, staffing, iteration plans, cost, infrastructure).

Phase 2 — Elaboration (most critical of the four)

Nail down the architecture

Elaborate the vision (details that drive architectural/planning decisions) · Elaborate the process and infrastructure (construction process/environment established here) · Elaborate the architecture and select reusable (internal or COTS) components — baseline the architecture as quickly as possible and demonstrate it will support the vision at reasonable cost/time.

Phase 3 — Construction

Build and prove it out

Achieve useful versions (intermediate, alpha, beta, and other test releases) · Perform resource management, control, and process optimization · Complete component development and test · Assess product releases against acceptance criteria.

Phase 4 — Transition

Get it into customers' hands

Perform deployment-specific engineering tasks (commercial packaging, production, sales kit development, field personnel training) · Assess deployment baselines against complete vision and acceptance criteria (compare what's delivered to what was envisioned) · Plan for the next iteration.

Comparative expenditure profiles — where the % effort goes
Waterfall Activity Waterfall % Iterative % Iterative Activity
Management 5% 10% Management
Requirements 5% 10% Requirements
Design 10% 15% Design
Code & Unit Testing 30% 25% Implementation
Integration & Test 40% 25% Assessment
Deployment 5% 5% Deployment
Environment 5% 10% Environment
Total 100% 100% Total

Waterfall dumps 70% of effort into the back half (Code/Unit Test + Integration/Test) — because problems surface late. Iterative spreads risk earlier: more spent on management, requirements, design, and environment up front.

An evolutionary SDLC is suitable when a project has: reasonably — but not perfectly — clear user requirements · unfamiliar or unproven technology · high complexity · short time schedule · schedule variability. Such a project uses rolling wave planning rather than big, up-front planning, with a continuous, adaptive approach to risk assessment and management.
IF your project has…
  • Clear, stable requirements
  • Familiar, proven technology
  • Low complexity
  • Adequate time, stable schedule
IF your project has…
  • Reasonably-but-not-perfectly clear requirements
  • Unfamiliar or unproven technology
  • High complexity
  • Short or variable schedule
→ THEN use a sequential (waterfall) SDLC with big, up-front planning.
→ THEN use an evolutionary (iterative) SDLC with rolling wave planning.
§ 05 — AGILE PROJECT MANAGEMENT

A mindset first, a method list second

Agile software engineering focuses on delivering functionality quickly, responding to changing product specifications, and minimizing development overheads.

Agile is a blanket term for many approaches

nested, not equal

Lean is the outermost umbrella. Agile sits inside Lean. And a whole family of named methods sits inside Agile: Scrum, XP, Crystal, FDD, DSDM, AUP, ScrumBan — and Kanban sits under Lean but partly outside strict "Agile."

KanbanScrum XPCrystal FDDDSDM AUPScrumBan
Agile is a mindset defined by 4 values, guided by 12 principles, and manifested through many different practices. Agile practitioners select practices based on their needs — there is no "best" agile method or technique. It depends on who's using it, the development team, and the type of product being built.
⚖️
Memory hook — the 4 values
"People, Product, Partnership, Pivoting"
Individuals & interactions over processes & tools · Working software over comprehensive documentation · Customer collaboration over contract negotiation · Responding to change over following a plan.

The exact wording that gets misquoted

"We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value [the left items]… That is, while there is value in the items on the right, we value the items on the left more." — the Manifesto never says the right-hand items are worthless. See Common Mistakes.

The Twelve Principles Behind the Agile Manifesto
# Principle
1 Highest priority: satisfy the customer through early and continuous delivery of valuable software.
2 Welcome changing requirements, even late in development.
3 Deliver working software frequently (weeks, not months — shorter is better).
4 Business people and developers must work together daily throughout the project.
5 Build projects around motivated individuals; give them environment/support and trust them.
6 Face-to-face conversation is the most efficient way to convey information.
7 Working software is the primary measure of progress.
8 Agile processes promote sustainable development — a constant pace, indefinitely.
9 Continuous attention to technical excellence and good design enhances agility.
10 Simplicity — the art of maximizing the amount of work not done — is essential.
11 The best architectures, requirements, and designs emerge from self-organizing teams.
12 At regular intervals, the team reflects on how to become more effective, then tunes and adjusts.
Agile Development Principles (the 5 operating rules)
🤝

Involve the customer

Their role: provide & prioritize requirements, evaluate every increment.

🔄

Embrace change

Expect features/details to change as the team learns more; adapt the software.

📦

Deliver incrementally

Test & evaluate each increment, feed back required changes.

🧹

Maintain simplicity

In the software and the process — eliminate complexity wherever possible.

👥

Focus on people, not things

Trust the team; don't force one uniform process on everyone.

Incremental development — the shared engine under all agile methods

All agile methods are based around incremental development and delivery. You prioritize features so the most important ones are implemented first; only the feature being implemented in an increment gets fully detailed.

The 5-step cycle
  • 1. Choose features to be included in an increment
  • 2. Refine feature descriptions
  • 3. Implement and test
  • 4. Integrate feature and test
  • 5. Deliver system increment (release if all features complete)
In practice

Users or surrogate users try out each increment and feed back to the development team, who then define and implement the next feature. A feature "does something for the software user."

§ 06 — EXTREME PROGRAMMING (XP)

Good practice, pushed to 'extreme' levels

The most influential work that changed software development culture was Extreme Programming (XP). The name was coined by Kent Beck in 1998 because the approach was developed by pushing recognized good practice — like iterative development — to "extreme" levels. XP focused on 12 new development techniques geared to rapid, incremental development, change, and delivery. Some of these are now widely used; others have been less popular.

The XP practice constellation
Test-first development Refactoring Continuous integration Small releases Incremental planning Collective ownership Pair programming Sustainable pace On-site customer Simple design

Highlighted chips = the widely adopted practices detailed below.

Incremental planning / user stories

No "grand plan" for the system. What needs to be implemented in each increment is established in discussions with a customer representative, written as user stories. Which stories go into a release is determined by time available and relative priority.

Small releases

The minimal useful set of functionality that provides business value is developed first. Releases are frequent and incrementally add functionality to the previous release.

Test-driven development (TDD)

Developers write the tests before the code — clarifying what the code should actually do and guaranteeing a "tested" version always exists. An automated unit test framework re-runs tests after every change; new code should never break code already implemented.

Continuous integration

As soon as work on a task is complete, it's integrated into the whole system and a new version is created. All unit tests from all developers run automatically and must succeed before the new version is accepted.

Refactoring

Improving the structure, readability, efficiency, and security of a program. All developers refactor as soon as potential code improvements are found — keeping the code simple and maintainable.

§ 07 — SCRUM

A framework for agile organization and planning — no engineering practices included

Software company managers need to know how much a product costs, how long it takes, and when it can reach market. Plan-driven development answers this with long-term deliverable plans — but plans always change, so anything beyond short-term plans is unreliable. Scrum is an agile method that provides a framework for agile project organization and planning. It does not mandate any specific technical practices.

🏉
Memory hook
"Scrum is the meeting, Sprint is the work, ScrumMaster is the coach."
The three most confused Scrum words, disambiguated: Scrum = daily team meeting. Sprint = the 2–4 week work period. ScrumMaster = the coach who guides the team's use of Scrum — not a conventional project manager.
Scrum terminology — full glossary
Term Definition
Scrum A daily team meeting where progress is reviewed and the day's work is discussed and agreed.
Sprint A short period, typically 2–4 weeks, when a product increment is developed.
ScrumMaster A team coach who guides the team in effective use of Scrum.
Product The software product being developed by the Scrum team.
Product owner Identifies product features/attributes, reviews work done, helps test the product.
Product backlog A to-do list of items (bugs, features, improvements) not yet completed.
Development team A small, self-organizing team of 5–8 people responsible for developing the product.
Potentially shippable product increment The output of a sprint — high enough quality to deploy for customer use.
Velocity An estimate of how much work a team can do in a single sprint.

Product Owner

Responsible for ensuring the development team stays focused on the product they're building, rather than diverted into technically interesting but less relevant work. In product development, the product manager normally takes on this role.

ScrumMaster

A Scrum expert who guides the team in effective use of Scrum. Not a conventional project manager — a coach, with authority within the team on how Scrum is used. In many companies, the ScrumMaster also holds some project management responsibilities.

Product backlog items (PBIs) — three states

Ready for consideration

High-level ideas/feature descriptions. Tentative — may radically change or never make the final product.

Ready for refinement

The team agreed it's important for the current development. Reasonably clear, but still needs work to refine.

Ready for implementation

Enough detail to estimate effort and implement. Dependencies on other items are identified.

Example PBIs: "As a teacher, I want to configure the group of tools available to individual classes" (feature) · "As a parent, I want to view my children's work and assessments" (feature) · "Establish criteria for assessing open source software" (development activity) · "Implement encryption for all personal user data" (engineering improvement).

The product backlog is continuously reworked through four activities: Refinement (PBI splits into sub-items) · Estimation (sizing effort) · Prioritization (ordering by importance) · Creation (brand new PBIs added).

Key Scrum practices

  • Product backlog — reviewed and updated before each sprint.
  • Timeboxed sprints — fixed 2–4 week periods implementing backlog items.
  • Self-organizing teams — make their own decisions, discuss issues, decide by consensus.
The Scrum cycle

Review product backlog → select items to implement → plan sprint → (Scrum daily meetings +) develop software → test software → review sprint → shippable product increment → back to reviewing the backlog.

Managing external interactions: Team-focused external interactions route through the ScrumMaster; product-focused external interactions route through the Product owner.

Project Management Responsibilities orbit three areas — Reporting (budget, schedule, risks, problems, progress), Administration (finance, compliance, procurement, liaison), and People (vacations, absence, work quality, reviewing, hiring).
Agile vs. Waterfall — the full side-by-side
Waterfall Agile
Fixed vs. variable (triple constraint) Fixed: Scope · Variable: Time, Cost Fixed: Time, Cost · Variable: Scope
Focus On processes On people
Management By plans By changes
Development style Waterfall / long iterations Incremental, iterative, short iterations
Requirements Planned at the beginning Updated before every iteration
Customer involved At the beginning and the end All the time
Feedback Minimal Frequent
Social aspects Plan and control Trust, responsibility, motivation
Team organization Hierarchical Self-organized
Leadership Directing Coaching
Change management Minimization of changes Accept and adapt to changes
Documentation Exhaustive Just enough
Communication Mainly written Mainly personal
Product delivery As a whole at the end Frequent, but partial
§ 08 — DEVOPS

Where "building it" and "running it" become one job

♾️
Memory hook
"DevOps = Development + Operations, welded into one infinity loop."
plan → code → build → test → release → deploy → operate → monitor → (back to plan). It never "ends" — it's a continuous loop, not a start/end project.

The challenge DevOps solves

Agile ↔ IT Operations gap

Agile teams push for iterative, incremental progress (fast releases and patches); IT Operations is responsible for infrastructure, deployment, and system reliability (and sends back change requests). When organizations remove the barriers that inhibit collaboration between these two sides, they close the "DevOps gap" — by adopting a collaborative, learning-centric mindset supported by agile practices, and investing heavily in automation. On the dev side, this usually means adopting Continuous Delivery (CD); on the ops side, streamlined and automated operations.

DevOps is an approach to software development that extends agile principles by integrating both the development and operations units of the IT team into one homogenous unit. This enables a more seamless flow across the traditionally siloed halves of the SDLC and leads to fewer production defects, because operating requirements are considered from the outset of the project.
By the numbers: the global DevOps market was $7.398 billion in 2021, projected to reach $37.227 billion by 2030 — a CAGR (compound annual growth rate) of roughly 20% from 2022–2030.

DevOps vs. traditional Project Management

DevOps' fluid, continuous integration/continuous deployment (CI/CD) nature can seem at odds with project management strategies built around fixed timelines, Gantt charts, milestones, and deadlines — that toolkit is more closely aligned with waterfall-style delivery. However, project management styles can adapt to the DevOps pipeline: break work into sprints, focus on iterative progress, embrace change. The key shift is moving focus away from one final product and toward refactoring the timeline to follow incremental deliveries at the end of each sprint.

DevOps Project Management — 6 best practices
🤝

Collaborative culture

Get leadership on board, align the right people, empower autonomy, share goals & vision.

🎯

Embrace the MVP mindset

The simplest version that still meets central requirements — always a deliverable at the end of each sprint.

⏱️

On-time and quality

Set realistic timelines, monitor defect/rollback rates, embed testing in the pipeline.

🔗

Emphasize dependencies

Map them out early, track continuously — beyond just configuration management.

🛠️

Use tools for heavy lifting

Dashboards, issue trackers, CI/CD platforms as a single source of truth (e.g. Jira ↔ Jenkins).

Track the right metrics: deployment frequency · lead time for changes · change failure rate · mean time to recovery (MTTR) · unit cost (average cost to deliver one unit of value — a feature, user story, bug fix, or deployment).

The role of a DevOps Project Manager

Project managers' roles evolved because of Scrum and other agile approaches. A DevOps PM acts as a bridge between contributors and a tracker of timelines and dependencies — but unlike a traditional PM, they're also technical orchestrators: they need a strong awareness of the development process and the skills required to produce the end product, and they manage the integration, flow, testing, coordination, and deployment of the project.

Treat dev + ops as one entity

Traditional setup: developers write code, then hand off to operations to deploy/maintain — that separation breeds miscommunication, delays, finger-pointing. DevOps mindset: dev and ops share goals, tools, and responsibilities from the start. A natural extension of Gantt-chart planning skills: value stream maps, which visualize the whole flow of work from idea to deployment and highlight where value is added or waste/delays occur.

Effectively embrace change

Change isn't just inevitable — it's a catalyst for growth: start with small projects to reduce risk, use the MVP approach, use the right agile planning tools, eliminate silos, reduce project handoffs, create real-time project visibility (shared dashboards), reduce project overhead, and manage change collaboratively with the team.

§ 09 — COMMON MISTAKES

Where exam answers go wrong

Eight traps this chapter is specifically designed to catch you on.

1. Process vs. Process Model vs. Methodology

✗ WRONG"They're basically the same thing — just different words for 'how a team works.'"
✓ RIGHTThey're three altitudes: Process = raw activities. Process Model/Life Cycle = an abstract view of that process (Waterfall, Iterative…). Methodology = a specific, prescriptive instantiation — "how we work around here."

2. "Iterative" automatically means "Agile"

✗ WRONGIterative/incremental development = Agile.
✓ RIGHTOn the slides' own classification, Evolutionary/Iterative sits inside the Prescriptive family — separate from the Adaptive family (Lean/Agile). Iterative development is a shared engine agile methods use, but "iterative" existed before, and independent of, "Agile."

3. What Royce's 1970 paper actually argued

✗ WRONGRoyce invented and championed the rigid, no-feedback-loop waterfall model everyone uses today.
✓ RIGHTRoyce used the plain sequential waterfall as an example of an ill-conceived, risk-prone practice. He advocated iterative feedback loops between stages. Practitioners adopted the anti-form — without the loops.

4. The Agile Manifesto's "over" statements

✗ WRONGAgile means documentation, contracts, and plans have zero value.
✓ RIGHT"While there is value in the items on the right, we value the items on the left more." It's a preference, not a rejection.

5. Scrum vs. Extreme Programming (XP)

✗ WRONGScrum and XP are interchangeable — both prescribe TDD, pair programming, refactoring, etc.
✓ RIGHTScrum is a framework for agile organization and planning — it does not mandate any specific technical/engineering practices. XP is exactly that missing piece: concrete engineering techniques (TDD, refactoring, continuous integration…). Teams often combine both.

6. ScrumMaster = Project Manager

✗ WRONGThe ScrumMaster is just the Scrum team's version of a traditional project manager.
✓ RIGHTThe developers of Scrum explicitly emphasize the ScrumMaster is not a conventional project manager — they're a coach with authority over how Scrum is used, not a command-and-control manager. (Though in practice, many companies do give ScrumMasters some PM responsibilities.)

7. "Scrum" the meeting vs. "Sprint" the work period

✗ WRONG"Scrum" refers to the 2–4 week development period.
✓ RIGHTThat's the Sprint. "Scrum" is the daily team meeting inside the sprint where progress is reviewed and the day's work is agreed.

8. MVP = "cheap, incomplete version"

✗ WRONGAn MVP is a rushed, lower-quality product you ship to save time.
✓ RIGHTThe MVP is "the simplest version of an application that will still meet the central requirements of the project" — quality of what's included isn't sacrificed, scope is just kept minimal so there's always a deliverable at the end of each sprint.
§ 10 — POP QUIZ

Click a question to reveal the answer

Quick self-check — separate from the full Practice Lab below.

1. In what year, and in what publication, did Winston Royce coin the term "waterfall" — and what did his paper actually argue about it? Reveal
1970, IEEE WESCON, in "Managing the Development of Large Software Systems." He used the plain sequential waterfall as an example of an ill-conceived, risk-prone practice — and advocated iterative feedback loops between stages instead.
2. What's the difference between a Process Model/Life Cycle and a Methodology? Reveal
A Process Model/Life Cycle is an abstract description presenting one view of a process (Waterfall, Iterative, Spiral…). A Methodology is a specific, prescriptive instantiation of that model — "how we work around here."
3. Name the four phases of the Iterative SDLC, in order. Reveal
Inception → Elaboration → Construction → Transition. Elaboration is the most critical of the four — it's where the architecture gets baselined.
4. True or False: Scrum mandates specific engineering/technical practices like test-driven development. Reveal
False. Scrum is a framework for agile organization and planning — it does not mandate any specific technical practices. That's XP's territory.
5. What does "potentially shippable product increment" mean? Reveal
The output of a sprint — of high enough quality to be deployed for customer use, meaning the software is complete and ready to deploy, with no further work needed before delivery.
6. In the Agile Manifesto's four values, what does "responding to change" get valued over? Reveal
Following a plan. (The other three pairs: individuals & interactions over processes & tools; working software over comprehensive documentation; customer collaboration over contract negotiation.)
7. What does DevOps merge together, and what's the payoff? Reveal
DevOps integrates the development and operations units of the IT team into one homogenous unit. Payoff: a more seamless flow across the traditionally siloed halves of the SDLC and fewer production defects, since operating requirements are considered from the project's outset.
8. Short answer: What are the three "readiness" states a Product Backlog Item (PBI) moves through? Reveal
Ready for consideration (tentative, high-level idea) → Ready for refinement (team agrees it's important, reasonably clear, still needs work) → Ready for implementation (enough detail to estimate effort, dependencies identified).
§ 11 — CHEAT SHEET

The whole chapter, one table

Approach Category Best suited for Key artifact / unit of work
Ad hoc (Code & Fix, Rapid Prototyping) Ad hoc Throwaway / exploratory work
Waterfall / Sequential Prescriptive Clear stable requirements, proven tech, low complexity, adequate time Phase deliverables (Requirements→Design→Construction→QA→Deployment)
Evolutionary / Iterative (incl. Unified Process) Prescriptive Reasonably clear reqs, unproven tech, high complexity, short/variable schedule 4-phase cycle: Inception, Elaboration, Construction, Transition
XP (Extreme Programming) Adaptive / Agile Teams wanting concrete engineering discipline User story · small release · TDD test
Scrum Adaptive / Agile Teams wanting planning/organization structure, tech-practice agnostic Sprint · Product Backlog Item
DevOps Extends Agile Continuous delivery, frequent production releases CI/CD pipeline increment
§ 12 — PRACTICE LAB

Scenario → approach, with reasoning

Realistic exam-style scenarios grounded directly in this chapter's decision criteria.

1. A government payroll system with legally mandated, fully documented requirements that will not change for the life of the contract, built with a technology stack the vendor has delivered a dozen times before.
→ Sequential (Waterfall) SDLC
Why: clear/stable/unambiguous requirements + familiar, proven technology + low complexity — exactly the criteria the slides list for a sequential SDLC being suitable, supporting big up-front planning and conventional risk assessment.
2. A startup building an AI-powered feature on a brand-new model API, with a tight 6-week runway to something investors can see, where the exact feature set is still being figured out.
→ Evolutionary / Iterative SDLC (rolling wave planning)
Why: unfamiliar/unproven technology + high complexity + short, variable schedule + not-perfectly-clear requirements — the textbook profile for an evolutionary SDLC using rolling wave planning instead of big, up-front planning.
3. A dev team wants a framework that organizes their planning and sprints, but they already have their own strong opinions about testing and coding practices and don't want a method that dictates those.
→ Scrum
Why: Scrum provides a framework for agile organization and planning but deliberately does not mandate specific technical practices — the development team can use whatever technical practices they believe are appropriate.
4. A team keeps missing production issues because "Dev built it, then threw it over the wall to Ops" — deployments break in ways nobody anticipated, and each side blames the other.
→ DevOps
Why: this is precisely the "DevOps gap" — barriers inhibiting effective collaboration between development and operations. DevOps treats them as a single homogenous unit so operating requirements are considered from project outset, reducing production defects.
5. A PBI reads: "As a teacher, I want to configure the group of tools available to individual classes." The team has estimated its effort and identified its dependencies on other backlog items. What state is this PBI in?
→ Ready for implementation
Why: "Ready for implementation" is defined as having enough detail for the team to estimate the effort involved and to implement the item, with dependencies on other items identified — exactly what's described.