Determine. Explore. Choose.
Identify. Decide. Evaluate.
DECIDE is a checklist for planning an evaluation study. This lecture then separates usability testing - applied experimentation to improve a product - from experiments for research, which test hypotheses to discover new knowledge, and closes with field studies.
LEARNING OUTCOMES
- Explain the DECIDE framework and apply it to plan an evaluation.
- Explain how to do usability testing and what data it produces.
- Outline the basics of experimental design.
- Distinguish independent from dependent variables.
- Describe how to do field studies and why they matter.
Six steps for planning an evaluation study
A framework to guide evaluation - and a useful checklist for planning any study.
- D - Determine the goalsWhat are the high-level goals of the evaluation? Who wants it and why? The goals influence the methods used.
- E - Explore the questionsQuestions guide the evaluation, and high-level goals break down into sub-questions.
- C - Choose the evaluation methodsThe method influences how data is collected, analyzed and presented.
- I - Identify the practical issuesHow to select users, find evaluators, select equipment, stay on budget and stay on schedule.
- D - Decide how to deal with the ethical issuesDevelop an informed consent form and honour participants' rights.
- E - Evaluate, analyze, interpret and present the dataConsidering reliability, validity, biases, scope and ecological validity.
1. Determine the goals - what they might be
Identify the best metaphor for the design; check that user requirements are met; check for consistency; investigate how technology affects working practices; improve the usability of an existing product.
2. Explore the questions - worked example
The goal of finding out why some customers prefer paper airline tickets to e-tickets breaks into sub-questions: What are customers' attitudes to e-tickets? Are they concerned about security? Is the interface for obtaining them poor?
3. Choose the methods - what follows
Field studies typically involve observation and interviews; involve users in natural settings; do not involve controlled tests; and produce qualitative data.
5. Ethical issues - participants' rights
To know the goals of the study; to know what will happen to the findings; to privacy of personal information; to leave when they wish; and to be treated politely.
The acronym is the answer sheet: Determine goals, Explore questions, Choose methods, Identify practical issues, Decide on ethics, Evaluate and present. Note the shape - goals narrow into questions, questions select methods, and everything else is execution.
Goals come before questions, and questions come before methods. Choosing the method first - "let's run a usability test" - is the most common planning error, and DECIDE exists to prevent it.
Recording performance of typical users doing typical tasks
Usability testing involves recording the performance of typical users doing typical tasks in controlled settings. Users are observed and timed.
- Data is recorded on video and key presses are logged.
- The data is used to calculate performance times, and to identify and explain errors.
- User satisfaction is evaluated using questionnaires and interviews.
- Field observations may be used to provide contextual understanding.
- Goals and questions focus on how well users perform tasks with the product.
- Comparison of products or prototypes is common.
- The focus is on time to complete a task and the number and type of errors.
- Testing is central; questionnaires and interviews provide data about users' opinions.
| Testing conditions | Detail |
|---|---|
| Setting | A usability lab or other controlled space. |
| Emphasis | Selecting representative users and developing representative tasks. |
| Participants | 5-10 users typically selected. |
| Task length | Usually no more than 30 minutes. |
| Consistency | The test conditions should be the same for every participant. |
| Ethics | An informed consent form explains procedures and deals with ethical issues. |
Types of data collected
Time to complete a task. Time to complete a task after a specified time away from the product. Number and type of errors per task. Number of errors per unit of time. Number of navigations to online help or manuals. Number of users making a particular error. Number of users completing the task successfully.
How many participants?
The number is a practical issue, depending on the schedule for testing, the availability of participants and the cost of running tests. Typically 5-10. Some experts argue testing should continue until no new insights are gained.
Equipment and remote testing
Usability labs have observers watching a user and an assistant. Portable equipment is used in the field, including the Tobii Glasses mobile eye-tracking system. Remote usability testing is also supported. Affordable remote testing systems are more portable than usability labs, and many contain mobile eye-tracking and other devices.
Usability testing measures exactly two families of thing: how long and how wrong. Every data type in the list is a variation on time or errors - plus help lookups, which are a proxy for both.
Applied experimentation, not science
Experiments test hypotheses to discover new knowledge by investigating the relationship between two or more variables. Usability testing is applied experimentation.
| Usability testing | Experiments for research |
|---|---|
| Improve products. | Discover knowledge. |
| Few participants. | Many participants. |
| Results inform design. | Results validated statistically. |
| Usually not completely replicable. | Must be replicable. |
| Conditions controlled as much as possible. | Strongly controlled conditions. |
| Procedure planned. | Experimental design. |
| Results reported to developers. | Scientific report to the scientific community. |
In usability testing, developers check that the system is usable by the intended user population for their tasks. Experiments may also be done within usability testing - the two are not mutually exclusive, they differ in purpose, rigour and audience.
This comparison appears almost verbatim on exams. Learn it as seven contrasts - purpose, numbers, validation, replicability, control, planning, audience - rather than as fourteen separate facts.
Variables, and the three participant designs
An experiment tests a hypothesis by predicting the relationship between two or more variables.
| Variable | Definition |
|---|---|
| Independent variable | The one manipulated by the researcher. |
| Dependent variable | The one that depends on the independent variable. |
- Typical experimental designs have one or two independent variables.
- Results are validated statistically and the study is replicable.
Different participants (between subjects)
A single group of participants is allocated randomly to the experimental conditions - each person sees only one condition.
Same participants (within subjects)
All participants appear in both conditions.
Matched participants (pairwise)
Participants are matched in pairs, for example on expertise or gender, with one of each pair in each condition.
Independent is what I change; Dependent is what Depends on it. And the three designs: different people, same people, matched people - the whole distinction is who appears in which condition.
In the wild
Field studies are done in natural settings. In the wild is the term for prototypes being used freely in natural settings.
They aim to understand what users do naturally and how technology impacts them. In product design they are used to:
- Identify opportunities for new technology.
- Determine design requirements.
- Decide how best to introduce new technology.
- Evaluate technology in use.
Sometimes the findings of a field study are unexpected, especially for in-the-wild studies exploring how novel technologies are used by participants in their own homes, places of work, or outside. That capacity for surprise is precisely what a controlled lab study cannot deliver, and it is why the two complement each other.
Field studies do four jobs across the whole lifecycle: find the opportunity, set the requirements, plan the rollout, evaluate the result. They are not only an evaluation method - they bracket the entire process.
Mistakes students usually make
Each claim below is the wrong answer; the line beneath it is the correction, in the wording this course marks against.
Shortest correct answers
The night-before table: every term in this lecture with the smallest answer that still earns the mark.
| Concept | Shortest correct answer |
|---|---|
| DECIDE | Determine goals, Explore questions, Choose methods, Identify practical issues, Decide on ethics, Evaluate and present. |
| Participants' rights | Know the goals, know what happens to the findings, privacy of personal information, leave when they wish, be treated politely. |
| Usability testing | Recording performance of typical users doing typical tasks in controlled settings; users observed and timed. |
| Data recorded | Video and key-press logs, used to calculate performance times and identify and explain errors. |
| Testing focus | Time to complete a task, and the number and type of errors. |
| Participants | Typically 5-10; tasks usually no more than 30 minutes; conditions the same for everyone. |
| How many is enough | A practical issue of schedule, availability and cost; some experts say continue until no new insights are gained. |
| Experiment | Tests hypotheses to discover new knowledge by investigating the relationship between two or more variables. |
| Independent variable | The variable manipulated by the researcher. |
| Dependent variable | The variable that depends on the independent variable. |
| Between subjects | Different participants; a single group allocated randomly to the conditions. |
| Within subjects | Same participants; all appear in both conditions. |
| Matched pairs | Participants matched in pairs, e.g. on expertise or gender. |
| Field studies | Done in natural settings to understand what users do naturally and how technology impacts them. |
| In the wild | Prototypes being used freely in natural settings. |
| Field study uses | Identify opportunities, determine requirements, decide how to introduce technology, evaluate technology in use. |
Exam-style application
Write your own answer first, then open the model answer. These are the longer-form questions this material generates.
Apply the full DECIDE framework to plan an evaluation of a new hospital medication-ordering screen.
A team runs the same twelve participants through two search interfaces, always A then B. Identify the design, the risk, and two fixes.
Explain why a field study can produce findings a usability test never would, and when you would still choose the lab.
Check yourself
6 questions. Every option is explained after submitting, including why the wrong ones are wrong.