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- User involvement ranges from full-time members of the team to occasional consultation; involvement manages expectations and creates ownership.
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- User-centred approach: early focus on users and tasks, empirical measurement, iterative design.
🎯 How this can come up · 1 question
MCQ
Which is NOT a principle of user-centred design?
Correct: Design once, test at the end.
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- Four activities: 1 discover requirements, 2 design alternatives, 3 prototype, 4 evaluate.
Memory trickDiscover → Design → Prototype → Evaluate → repeat.
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- Google Design Sprint (5 days): unpack, sketch, decide, prototype, test.
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- Three key characteristics: focus on users, specific usability and UX goals, iteration.
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- Stakeholders: everyone affected by the product’s success or failure, not only the direct users.
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- Users rarely know what is possible; find needs by understanding their characteristics and capabilities, what they want to achieve, and how they do it now.
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- Alternatives come from designers’ creativity, users’ suggestions, other products, other domains.
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- Choose alternatives with evaluation: prototypes tested with users, and quality thresholds from the usability goals.
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