- Cognition: what goes on in our heads when we carry out everyday activities: thinking, remembering, learning, deciding, seeing, reading…
- Fast thinking (experiential, automatic) vs. slow thinking (reflective, effortful).
- Attention: selecting things to concentrate on; depends on clear goals and how information is displayed.
- Multitasking hurts attention: heavy multitaskers are more easily distracted.
- Perception: how information is acquired through the senses and turned into experiences. Use contrast, white space and grouping.
- Memory: encoding, then retrieval. Context matters; the more attention and processing, the better remembered.
- Recognition is easier than recall: GUIs show options so users recognize rather than remember commands.
🎯 How this can come up · 1 question
Graphical menus are easier than command lines mainly because:
Correct: Recognition is easier than recall.
- Memory load: 7 ± 2 (Miller) is about short-term memory items, NOT a rule for menu length.
🎯 How this can come up · 1 question
Miller’s 7 ± 2 means menus should never have more than 7 items.
False. Menus rely on recognition, not short-term memory.
- Learning: people prefer learning by doing; design for exploration and undo.
- Problem solving / planning / reasoning / decision-making: reflective cognition; show information needed for comparisons.
- Mental model: a user’s internal model of how a system works; often wrong (turning the thermostat up higher heats faster).
🎯 How this can come up · 1 question
Setting the thermostat to maximum to heat a room faster reflects a faulty:
Correct: Mental model.
- Gulf of execution: gap between what users want to do and what the system lets them do. Gulf of evaluation: gap between the system state and the user’s ability to interpret it.
🎯 How this can come up · 1 question
Users can’t tell whether their file was saved. This is a gulf of:
Correct: Evaluation.
- Information processing: mind as a series of stages: encode → compare → select response → execute.
- Distributed cognition: cognition spread across people, tools and the environment (e.g. an air-traffic control team).
- External cognition: using external representations (notes, calendars) to reduce memory load and do computational offloading.
- Embodied interaction: thinking through the body and physical interaction.
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